Now think of how many of those female characters and protagonists are oversexed, created for the male gaze, or put in an inactive damsel role for the plot of the game. Representation matters. A Study last year proved that exposure to tv shows increased the self esteem of young white boys and markedly decreased the confidence and self esteem of girls across the board (and we haven’t even started on the representation of characters of color and the effect it has on children’s self perception).
Video games are a different media, and even more concerning if representation metrics are changing how our kids think of themselves. Especially knowing that 67% of American Households have video game consoles and 91% of Children play video games regularly, how do you think the portrayal (and lack of portrayals) of women and girls in these games is affecting little girls – or influencing how little boys view their importance and/or influence over them?
— Comics. Movies. Lit. Pop Culture. The Smash Survey is an upcoming podcast project that will critically explore the representation of race, gender, and queer identity in media and pop culture in a fun and engaging format.
That ratio is so pathetic it’s not even funny.
Poison Ivy by Brian Stelfreeze
Cully Hamner design and style guides for Renee Montoya/The Question.
Always reblog. Always. I’m going to get a Montoya Question from Cully one of these days.
Is it political if I tell you that if we burn coal, you’re going to warm the atmosphere? Or is that a statement of fact that you’ve made political? It’s a scientific statement. The fact that there are elements of society that have made it political, that’s a whole other thing.
- Neil deGrasse Tyson (via socio-logic)
Yeah, in terms of movies, this could not be more true.
A breakdown of medieval armor, since a lot of pieces are required to create a full suit.
@midnight pst, 7 more minutes till the good stuff!
Raúl Esparza as Master of Ceremonies in the revival of Cabaret
RIP, Chilton. We barely knew you.